MAKE recently featured a very cool project that I had to build: the Elektrosluch! What’s an Elektrosluch? It’s basically a microphone of sorts that allows you to listen to electromagnetic interference (EMI) which is found all around us in our personal electronics, homes, automobiles, and many other places. The Elektrosluch includes a built-in amp, so listening can be done with headphones, or it can be connected to a recording device for sampling. The tutorial was written by Jonas Gruska, who designed the circuit. It was a lot of fun to build, and overall not too hard. I took my time and checked everything several times and it worked the first time I tried it.
Earlier this year I purchased an Arachnid Labs Re:load Pro, which is an adjustable constant-current load. I’ve always wanted an electronic load for my lab, but didn’t want the spend the money. The Re:load Pro solved that problem as it’s just $125. Sure, it doesn’t sink as much current or have all the options of fancier units, but it does everything I need. For testing panel meters, batteries and LEDs, it’s quite capable. So far, I’m happy.
One of the features that caught my interest when I purchased it was the ability to interact with it via a virtual serial port on the USB interface. I immediately got the idea to develop an application that could control a Re:load Pro, but didn’t have time to work on it. Recently however, I started working on serial port projects at work again, and I finally completed my serial port class, called dsub. I needed to test it, and I thought of the Re:load Pro. It was a perfect device for testing. I set about developing an app, and correcting some bugs in dsub along the way. The result is an improved dsub class, and a small application called Reload Controller which I’m releasing here. (more…)
I’ve long held an affinity for serial ports. They’re easy to understand, easy to setup, and require no special drivers. I’ve worked on several projects over the years that have utilized serial ports, mostly in classic VB applications. Since learning Microsoft C#.Net, I’ve wanted to use it to interface with them. A few years ago I picked up a copy of Serial Port Complete Second Edition by Jan Axelson, and it’s been a tremendous help. Much of what I’ve learned has come from her book and website. I set out to develop my own serial port class based on my needs, and I’ve now finally finished it to the point where I feel comfortable sharing it. It’s called dsub, named for the D-subminiature electrical connector. I’m releasing it under an MIT license so you can download, use and modify the application and source code.
Download dsub here (Visual Studio 2010 project)
dsub uses .Net’s built-in SerialPort class, but adds some additional functionality to deal with multi-threading, error handling, etc. I won’t cover all the details of how it works, or why; for that, you should pick up a copy of Jan’s book and check out the COM_Port_Terminal application available on her website. dsub does differs in several ways from her serial port class, the most important difference being that I use the SerialPort.ReadLine method to get new data from the buffer. As a result, any serial port data that dsub reads will need a defined “end of transmission” character, such as a carriage return or line feed. This can be specified in dsub, so it’s possible to use any character. I did this because all the equipment I deal with sends data this way, and it’s easier to parse the data once I know the transmission is complete. If you have a situation where there isn’t a defined end of transmission character, then dsub won’t work. (Note: Jan’s class does not have this limitation.)
The GUI application that’s included will read data from the selected serial port and display it in a grid. If a field delimiter is specified, it will use that to break up the data into separate columns in the grid. At the bottom of the screen, you can enter text to be sent. There is also a textbox where errors will be displayed. The application implements all the features of dsub so it provides a good example of how to use it.
If you use dsub in your application, let me know! I’d love to hear how it’s being used. I’ll also do my best to answer any questions or address any issues with it.
It was brought to my attention a couple months ago by mnedix that the application I developed for the Analog PC Stats Meter was not reporting the correction Memory usage. I looked into it, and it turns out that the PerformanceCounter I was using in C# ties into the page file, not just physical memory. Apparently it was close enough to the physical memory used when I tested the program initially, because I never caught it. I just released an updated version of the application today that get the actual physical memory percentage used (you can download it here). It utilizes the GetPerformanceInfo Windows API to do this, using code developed by Antonio Bakula. This post at Stack Overflow is what led me to his solution. As the screenshot above shows, it’s now very close to what Windows reports. It’s a little off, maybe due to rounding, I didn’t have a lot of time to dig deeper. It’s close enough, at least for me! In the screenshot, I’ve got a couple textboxes that display physical available memory and total physical memory for troubleshooting.
While I’m posting, I want to point out it’s been approximately a year since I last posted on my blog, but I’m still here. The last year-and-a-half has been quite hectic for me, but I hope to get back into working on projects and sharing them on here soon! I’ve heard from a few people who have enjoyed my posts and used the information I’ve shared to work on their own projects and it’s been great hearing from them. Thanks!
I recently inherited several tools and and pieces of equipment which I hope to put to good use someday. For now though, I live in an apartment, which means much of this stuff is going into storage. Some of the equipment is heavy and prone to damage, so I need a way to protect it. I decided to to build some small crates for these items, since cardboard boxes won’t be strong enough. However, I don’t want to spend a lot of money doing it, and lumber is expensive, so I figured I’d get what I need from old pallets. They’re a popular source of upcycled wood for DIY projects, which means there’s lots of info on how to reuse them, and best of all, they’re free. Last weekend I set about transforming some old pallets into crates and I’m quite happy with the results.
I love headphones. It’s the only way I can listen to music much of the time; without them I wouldn’t be able to. At work I listen on Grado SR-80’s, which allow external sound to come through so I can still hear my phone ring and be aware of what’s happening around me. At home, I wear closed phones like my Ultrasone HFI-580’s so I don’t have to hear what’s happening around me, allowing me to enjoy my music and movies in peace. With all of this headphone listening, it was inevitable that I would eventually take an interest in headphone amplifiers, and I did. Recently, I built the Objective2 headphone amplifier (actually, I built two – for home and work) and in this article I’ll cover what led me to the Objective2 amp and my experience building it.
Last week, I bought something I’ve wanted for quite some time: an oscilloscope. I’ve been doing more projects where a scope would be useful, such as audio amplifiers, PWM, and AC-DC rectification. And besides that, oscilloscopes are just plain cool. Of course, a scope by itself isn’t much fun, it needs something to measure. Something like an AC sine-wave, or an audio signal, or maybe… a person’s pulse rate? It’s possible, with the right sensor. Sean Michael Regan shows us how in the latest MAKE Weekend Project. I knew right away that it was perfect for trying out my scope. It was a bit of work, primarily because I modified the circuit, but the finished sensor is a lot of fun, and there is a lot of potential for doing more with it.
I built my first cMoy earlier this year, and it came out really great for my first attempt at building a headphone amp. The only problem was that it’s a poor match for the headphones I use. My headphones are all efficient low-impedance models (Grado, Ultrasone) that don’t require a lot of voltage. What they need is more current. The basic cMoy design doesn’t provide this, at least not with the OPA2132A OpAmp. I soon learned though that several DIYers have built similar “cMoy-esque” amps based on the circuit used in Grado’s RA1 headphone amplifier, which uses an NJM4556 (aka JRC4556) OpAmp, good for 70ma of current per channel. I decided to try building one, and I wanted it to be a little different. So I built it in a cigar box.
There was quite a bit of drilling and cutting involved, and I destroyed a couple boxes in the process. The volume knob is installed where the cigar maker’s medallion was previously located, which had their logo. For the circuit, I took some ideas from both the cMoy and the RA1 clones. I used some pretty high-end hardware, such as the Neutrik locking 1/4″ jack. It wasn’t because I thought it was necessary, but because it was easy to mount to the cigar box.
The result? Not very good. It’s unique, and looks interesting, but it doesn’t work very well. I ended up building two of them, and both are very noisy. Copper shielding on the second build helped, but not a lot. It might be all of the wiring needed to connect everything, or just the result of a poorly engineered DIY project based around a potentially “cranky” OpAmp, but it just isn’t a great amp. So I’ve kept the second one as a “show piece” while the first gets picked away at for spare parts. Even though it was ultimately a failed project, I’m glad I attempted it. For my next headphone amp, I’ll be using a professionally-engineered and designed circuit based around a PCB which should help ensure success.
I’m a big fan of the Playstation video game consoles, so when I learned about the PS2X library by Bill Porter, I had to try it out. PS2X makes it easy to interface Arduino microcontrollers with Playstation 2 controllers. After wiring everything up and testing it with the sample program, I set out to find something more interesting to do with it. The result is a stepper motor that is controlled by the Sony controller. Here’s a video of it in action:
At some point while researching microcontroller projects, I came across several people who had used Arduinos and PICs to drive analog panel meters so they would display computer stats such as CPU load, memory usage, etc. It immediately struck me as something I just had to do. Here it is. My PC meter uses an Arduino microcontroller and receives the stats from a .NET Framework application I wrote in C#.Net. It’s housed in a plastic enclosure and looks quite professional IMHO. It was a fun project, and something I think most any computer/electronics geek would enjoy. I love mine, and I look forward to building more.
Here it is in action:
Read on for details on the parts and tools I used, some info on the process of building the device (and the problems I ran into) and links to download the source code and meter templates.